In Vanilla there is too much of a price difference on armor pieces that actually give a similar same amount of armour points.īalancing: reduced damage of some 3SP skills Their prices are now more in sync with legendary items of the same level, but still higher. Unique items in Vanilla are too valuable. Larian has created such a great game, if your eager for the Definitive Edition, your wait is nearly over! Divinity Original Sin 2 Definitive Edition Balancing Changes Please keep in mind that these Patch Notes are based on an internal document I received from Larian almost 2 weeks ago, and that these are not “Official”, as all things are subject to change until confirmed by Larian. These notes do NOT include all of the changes with the Definitive Edition, but merely those that have to do with balancing and mechanics. For all intents and purposes we are going to focus solely on the technical aspects of the game related to combat here, so this is for you hardcore min/maxers who want to know how your Builds have changed or what is new. Many people have been waiting for the balancing patch notes for Divinity Original Sin 2 Definitive Edition and in this article we bring you just that.
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